How scoring works
Everything is +1 per correct call. There's exactly one multiplier — your champion. Get the most right and you out-pick everyone you know.
What you pick
- • An ordered top two for each of the 12 groups (winner, then runner-up).
- • The 8 third-place teams you expect to advance to the Round of 32.
- • A predicted winner for every knockout match, Round of 32 through the Final.
- • Your champion — the team you call to win it all (your Final-winner pick).
Group stage
For each of your two top-two picks in a group:
Up to 5 per group (both picks exact = 4, plus the third = 1), so 56 across the group stage. Nothing scores before a group has played.
Knockout
+1 for every correct knockout call, flat — no compounding. A call is judged per team, per round: you score if the team you advanced out of a round actually advanced out of that round in real life. (That keeps it fair no matter which R32 slot a team really lands in.)
Your champion — the one multiplier
If your champion actually wins the tournament, every point that team earned you doubles — their group points plus each knockout round you correctly rode them. Backing the right team from the start pays off the most.
The most you can score
Tie-breakers
On the leaderboard, highest total wins; ties go to whoever joined earliest. Group standings use the official published finishing order.